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Amiga Games Extra 1996 June
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Amiga Games Extra 1996 #6.iso
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genma kawajiri.dat
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1995-04-20
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21KB
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4,459 lines
Genma Kawajiri
hd1:Characters
1350
12
22
6
20
350
1/Yes/No
1/Yes/No
2/90%/100%/Weapons
1/No/Yes/Final
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Anim 1,(4,3);
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Anim 1,(4,3);
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Anim 1,(19,2)(13,10)(19,2);
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Anim 1,(15,1);
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Anim 1,(4,6)(19,10);
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Anim 1,(19,2)(13,10)(19,2);
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1/No/Yes
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Anim 1,(4,3);
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Anim 1,(20,5);A: If R0=0 Jump B;Pause; Jump A;B: Move -10,0,5; Pause; Jump A;
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Anim 1,(21,5);A: If R0=0 Jump B;Pause; Jump A;B: Move -10,0,5; Pause; Jump A;
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Anim 1,(22,5);A: If R0=0 Jump B;Pause; Jump A;B: Move -5,0,5; Pause; Jump A;
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Anim 1,(22,1);
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Anim 1,(22,2)(23,2)(24,1);A: If R0=0 Jump B;Pause; Jump A;B: Move -10,0,5; Pause; Jump A;
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Anim 1,(25,10)(26,2)(27,2);
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Anim 1,(30,3)(31,3);
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Anim 1,(30,10)(32,5);
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Anim 1,(25,10)(39,3)(25,2);
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Anim 1,(40,2)(41,2)(42,4)(41,2);
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Anim 1,(15,2)(51,2)(52,3)(51,3);
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Anim 1,(54,2)(55,2)(56,2)(57,2)(58,2)(59,2);
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Anim 1,(15,1)(61,2)(62,2)(63,5)(41,2);
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Anim 1,(68,2)(69,2)(70,2)(71,2)(24,2);A: If R0=2 Jump B;Pause; Jump A;B: Move 100,0,10; Pause; Jump A;
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Anim 1,(72,5)(73,6)(72,6)(35,5);
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Anim 1,(74,2);
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1/System Animation
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Anim 0,(74,2);
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1/System Animation
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Anim 1,(74,4)(44,4)(37,3)(38,5);
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7/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish/Quake
300
13
1/No/Yes
I
16
Anim 1,(4,2)(75,2)(76,2)(77,2)(78,2)(75,2)(76,2)(77,2)(78,2)(75,2)(76,2)(77,2)(78,2);A: If R0=0 Jump B;Pause; Jump A;B: Move 120,0,24; Pause; Jump A;
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1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish/Quake
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4
160
13
1/No/Yes
567F
26
Anim 1,(81,2)(82,2)(83,5);A: If R0=0 Jump B;Pause; Jump A;B: Move 25,0,5; Pause; Jump A;
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1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish/Quake
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4
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G
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Anim 1,(15,1)(85,2)(86,4)(85,2);
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1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish/Quake
150
50
14
1/No/Yes
54
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Anim 1,(4,2)(81,2)(82,4)(83,9)(82,1);A: If R0=2 Jump B;Pause; Jump A;B: Move 100,0,20; Pause; Jump A;
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1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish/Quake
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1/No/Yes
5 5D
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1/Special Additional
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1/Special Additional
13
1/No/Yes
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Anim 0,(3,4)(2,4)(1,4)(2,4);A: R0=0; Move-6,0,1; Pause; If J1=4 Jump A;Anim 0,(1,7)(28,5)(29,7)(28,5);
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1/System Animation
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Anim 1,(4,3);
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1/System Animation
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*55
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3
Anim 0,(12,2)(11,2)(10,2)(9,2)(8,2)(7,2)(6,2)(5,2);
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1/System Animation
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*56
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Anim 1,(4,3);
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1/System Animation
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Anim 1,(19,2)(13,10)(19,2);
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1/System Animation
150
*
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1/No/Yes
*H
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